Help - Resources

Current Resources

The view named "Current Resources" presents resources that are known at SWGCraft. In the case a connection to SWGCraft cannot be established resources from a previous session are listed, if any.

Remember: Many items at this panel can be clicked with the right mouse button to provide further options.

Resource Class Tree:

Top leftmost resource classes are presented in a tree-like structure. Selecting a resource class filters the list to only resources of the selected resource class and all of its subclasses. Right click to for example create a resource guard. Select "All Resources" to reset the view.

Display Options:

Consider caps: select to make the weighing and coloring of resource stats consider the caps of the selected resource class.

Calc no-stat: toggle whether missing stats should be considered or not by the two kinds of filtering features.

Max hours: select to show only resources no older than the entered number of hours.

Coloring: Currently the limits for "fair", "good", and "great" resources are preset to 800, 900, and 960 respectively. This transforms to 80%, 90%, and 96% if caps are chosen to be considered.

The column "Age" is colored in four levels relative to the expected lifetime of the resource class. The classes are JTL, Inorganic, and Organic, and the levels are:

OK - within the warranted lifetime
Probably OK - the first quarter of expected lifetime
Risky - the second quarter of expected lifetime, but less than average life time
High risk - more than average lifetime (Purple)
A resource can deplete at any time after the warranted lifetime. "High risk" marks the average lifetime of a resource class, hence 50%of all resource spawns stay longer than this time. Example with lifetime 6 to 10 days:
0 6 7 8 10
warranted life time 1st qrtr 2nd qrtr over average

Popup Menu at Main Table

Right-clicking the main table of current resources shows a GUI menu with some options for the selected resource and the currently selected character/galaxy
Add to inventory which will add the selected resource to the Inventory of resources.
Add to harvester panel which will send the selected resource to the Harvesting tab after selecting a pre-defined harvester and pre-define user. Mark depleted which will automatically mark the selected resource as depleted at SWGCraft.

Filter input fields

Bottommost of this view you can enter values that filter resources for minimum stats. The options "Consider caps" and/or "Calc no-stat" directly affects how the filtering works.

Should the sum of the entered values make it for experimental weighed ordering, that is when the sum is close to 100 as in schematics, then SWGAide computes the weights for each listed resource and sorts the list in decreasing order. Otherwise the values in these fields are considered minimum values and SWGAide filters the resources accordingly. In both cases the options "Consider caps" and "Calc no-stat" are respected.

Remember that this weighing does not consider the different amounts of different resources called for in a schematic, thence the weights are only for general guidance.

Example 1: with no selected resource class (or All Resouacs), enter 500 in the filter for CD and only resources with CD better than 500 are listed. Now select the resource class Iron, if lucky some iron may have CD over 500. Select "Consider caps" and see that a number of iron are listed but with values from 300 and up. That is since 500 translates to 50%, the cap of Iron is 600, and 50% of 600 is 300.

Example 2: keep Iron and "Consider caps" selected, enter 50 for CD and OQ respectively, and select "Exp wgt". Now the list of all iron is reordered according to their computed weight.

Example 3: continue on example 2 but select Mineral and also select "Calc no-stat"? Now some resources without CD are listed without penalty for the missing stat.

Consequently, these input fields can filter on real values, or translate the values to percent of some caps, or sort on experimental weighs. Resources with missing stats can be considered, following the rule described in the Beginners Guide for Traders.

Bottommost at the log and status bar, the time just after the number of current resources shows the time for the most recent download from SWGCraft.

Misc Tabs:

Details:
Data for the selected resource: resource class, name, age (since reported to SWGCraft), stats, and available at planets, all data as it is reported to SWGCraft.

Monitor:
A list of resources that you have selected that you are interestid in, e.g. harvesting. When starting SWGAide, or when submitting resource data to SWGCraft, if a resource at this list is found to be depleted an alarm sounds. Add a resource to this list from the main list of resources.

Guards:
A list of filters and guards. Guards are filters that alerts you when their filters are met. When starting SWGAide, or when submitting resource data to SWGCraft, if a resource mets a guard an alert sounds. Any filter/guard that currently has one or more resources that meet its requirements is highlighted.

In the tree of resource classes, right click a resource class wished for, or right click the list of filters/guards to begin creating a new guard. Choose any name for the filter/guard and choose a resource class.

Plain Filter or Guard
Set the lower values for interesting stats in the range 1 to 1000. Threshold is not used for plain filters.
Weighed Filter or Guard
Set the experimental weights for the proper stats in the range 1 to 100 but that the sum is close to 100.
Set the threshold for the weighed guard in the range 1 to 1000 (which equates to 1 to 100.0%).
Other options are similar to those described above, with one exception, guards always consider caps for the selected resource class.

It is not possible to create a guard for "all resources", but any other resource class is valid.

Import guards that are exported from for example MyRes or any text file on the following format (one line):

guardName,resource class,ER,CR,CD,DR,FL,HR,MA,OQ,SR,UT,PE,
        limit,alert[,allowZeros[,notes]]
guardName can be anything not containing a comma sign.
resource class must be spelled exactly as read in the file resourcetree.XML or be the swgcraft_id read in the same file.
stats are integers, either 0, or weighed values such as 33 and 66, or lower values such as 950. If the sum of the stats is around 100 a weighed guard is created, otherwise a plain guard is created.
limit is an integer in the range [0 1000] and is only used for weighed guards as described above. Should the integer be in the range [0 100] it will automatically be scaled tenfold (applies only for importing guards).
alert is 0 for no alert and any other integer for alert.
allowZeros is 0 for not allowing zeros to count as max, non-zero does allow for zeros. This value is optional but if you want notes you must add any integer in this field.
notes is optional and any content is added as a "note" in the guard.